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Shadow warrior 2013 review
Shadow warrior 2013 review







shadow warrior 2013 review

Outside of certain enemies, mostly those flying above me, I rarely ever pulled out a firearm, or demon heart for that matter. Every time I got a new weapon I tried it out, but found the sword simply does more damage, while also being more enjoyable to use. Things like the demon head and heart are here, but none of them feel powerful enough to warrant putting the sword away. Weapons outside of the sword bring back some of the classic (ridiculous) ideas from the original. It isn’t imperative to progression, but it makes encounters a little more fun and competitive. Everything is also built on a score system, which rewards types of kills, as well as accuracy and speed. Eventually he gains access to spinning and lunging attacks that spice up the combat. Swordplay does progress as Wang learns new moves. Heads go flying, blood is spraying, all while Lo Wang is making crude observations about their certain lack of appendages. Enemies fall apart like warm butter when hit by Wang’s sword. What makes it so satisfying is the over-the-top violence and gore. Aiming directions with the mouse, or analog sticks (controller support is here) and tapping the attack button to cut up enemies. Sure there are guns, and the guns are fun in a pinch, but whenever I could, I had my sword at the ready. The highlight of Shadow Warrior for me though is the sword combat. Not something I expected from this series. The story starts off with Lo Wang in search of a mystical sword, but by the end so much more has transpired I was shocked how much I cared.

shadow warrior 2013 review

Lo Wang is a smug, sarcastic guy, but the real star of the show is his sidekick Hoji. I was shocked at just how dramatic things become behind the constant genital jokes. Spanning 17 levels and roughly 20 hours of game play, there is no shortage of time to develop the characters and layout the story. Shadow Warrior has a plot a surprisingly good plot actually. Now time to insert 50 “Wang” jokes into this piece. I mean who asked for this remake? Short answer, I did, and I am thrilled to see Flying Wild Hog craft such an amazing reboot of a franchise that so few remember. Fast forward to 2013 and I never thought I would be typing the name Lo Wang ever again.

#Shadow warrior 2013 review full#

Chock full of immature toilet humor and sexual innuendo, the underlying game was still a solid, lengthy romp built on the famous Duke 3D engine. The original Shadow Warrior was a guilty pleasure for me as a younger gamer.









Shadow warrior 2013 review